. : August 2007 : .



: Art Section update
Monday, August 13 2007


The animation area of the art section has been updated with a 3D level I created last year using the Unreal Editor 2. As usual, I did everything outside of creating the clouds and grass used in the pictures for the textures. The level called for some extensive UV mapping along with copious "static meshes" that are essentially 3D models that can be placed anywhere within the editor. I had originally intended to have a MrBot action figure in the introductory area of the level, but he's a few hundred thousand polygons too many. Check it out!




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: Rudra update
Monday, August 6 2007


This would be my first time trying for realistic looking hair. Well...to some extent. I like pointy things. There is no denying it.

While I work on just about anything, I concentrate on one little spot for as long as I am able to keep myself interested. Once my mind starts to wander off or I can't seem to find a solution, I move on to another part. This is actually why I started the hair before finishing the hands and feet. I was working on the detail on the lower pants and felt like stopping, so I decided to try out the hair. This kept me busy for a long time since I feel like I have to work with the texture while modelling as opposed to doing the textures last like everything else. So then I got tired of working on hair and moved on to Rudra's vest.

When I made MrBot's hoodie, I basically made a large cube and put it over him. Then I gradually molded it into its shape. With the vest, I created a very flat rectangular cube and wrapped it around Rudra's body. I moved it around a little and the thing is actually hollow. Every time I think about modelling clothes, I think about the time in Devil May Cry 3 when Dante throws his leather trench coat on and they actually bring the camera RIGHT INSIDE the sleeves. I'm thinking, "my god they didn't half ass it!" Well now I can actually say that I too, did not half ass it...that much.






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